Team fortress 2 demoman
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Unlike a lot of Team Fortress 2 weapons, Demoman weapons like this launcher do not have damage falloff, so grenades do the same damage no matter where you are. It's ability to punish enemies without ever exposing oneself, can make you a highly dangerous opponent. Even without good aim, the Grenade Launcher excels at indirect combat. This "balanced" weapon can wreak all kinds of havoc on enemy players, especially with good aim. You can easily hurt yourself with your weapons Some players get too cocky and it leads to their death Scouts and Snipers are your worst nightmare in open spaces Melee weapons can make you weaker when not used correctly Your default move speed allows most classes to catch you a bit easier
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Pyros and Soldiers can really mess you up while playing as Demoknight Pipe bombs from primary weapons can be tough to aim, especially at Scouts Pyros can reflect all of your primary ranged attacks and really hurt your team When most classes get too close to you as a Vanilla Demoman, you are in deep s.h.i.t. Can use the Stickybomb Launcher or Sticky Jumper to explosive jump and get places quickly Excellent Medic buddy can unleash absolute devastation with Kritzkrieg assistance Spamming sticky bombs is one of the most dangerous/feared attacks in the game Playing Demoknight is lots of fun and can be a viable strategy sometimes Can catch a Scout, close distances, or escape with the charging shields Good aim with the Grenade Launcher variants can annihilate enemies Can become very powerful through head collecting melee weapons Can attack groups of enemies all at once, doing massive damage Can hold his own in a decent amount of situations Can shoot around corners to mess with positions Very damage resistant with the Chargin' Targe Heavies and Engineers will really hate you
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Weakness: Open Areas, Fast Enemies, Far Enemies, Close Range (Vanilla / Stock Demoman)Ĭommon Class Victims: Heavy, Engineer, MedicĬommon Class Nemisis: Scout, Sniper, Pyro (Sometimes) Strength: Choke Points, Enclosed Spaces, Grouped Enemies General Role: Defense, Combat Class, VersatileĪttacks: Slow and Projectile Based, Melee OrientedĪccuracy: Easy (Indoors), Difficult (Outdoors)